Path: /root/amiganet/game/shoot
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AMCommand.lha | 89.9KB | 22-11-2811/28 | Short: Arcade Missile Command
Kevin Gallagher
Kevin Gallagher |
Short: Arcade Missile Command
Kevin Gallagher
Kevin Gallagher |
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ADoom-1.4.1.lha | 184.2KB | 22-09-1709/17 | Short: Amiga port of DOOM Robert 'Phibrizzo' Krajcarz (jgn@interia.pl) Robert 'Phibrizzo' Krajcarz (jgn interia pl) game/shoot 1.4.1 ADoom 1.4.1 ----------- Real tics / FPS 2761 / 27.1 2115 / 35.3 Real tics / FPS 6884 / 10.8 6243 / 12.0 |
Short: Amiga port of DOOM Robert 'Phibrizzo' Krajcarz (jgn@interia.pl) Robert 'Phibrizzo' Krajcarz (jgn interia pl) game/shoot 1.4.1 ADoom 1.4.1 ----------- Real tics / FPS 2761 / 27.1 2115 / 35.3 Real tics / FPS 6884 / 10.8 6243 / 12.0 | |||
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DoomSndLibs.lha | 31.2KB | 22-09-1309/13 | Short: New Sound & Music Libraries for DOOM Joseph Fenton (jlfenton@ctaz.com), Christian Sauer Christian Sauer (ville9 softpres org) game/shoot game/shoot/DoomSndLibs373.lha contains the source and executables for the v38.0 adds three new functions for playing looped sound fixes return code checks of BeginIO() and CreatePo |
Short: New Sound & Music Libraries for DOOM Joseph Fenton (jlfenton@ctaz.com), Christian Sauer Christian Sauer (ville9 softpres org) game/shoot game/shoot/DoomSndLibs373.lha contains the source and executables for the v38.0 adds three new functions for playing looped sound fixes return code checks of BeginIO() and CreatePo | |||
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Goblinking_Eduard.zip | 312.7KB | 22-06-1006/10 | Short: Goblinking_Eduard Zweilling Art (Stephan Schwebs Liebenburg) Kickstart2000 web de game/shoot Public_domain |
Short: Goblinking_Eduard Zweilling Art (Stephan Schwebs Liebenburg) Kickstart2000 web de game/shoot Public_domain | |||
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CitadelRemonstered.lha | 3.9MB | 22-04-0604/06 | Short: Citadel Remonstered
Virtual Design - Pawel Matusz, Artur Bardowski
asman |
Short: Citadel Remonstered
Virtual Design - Pawel Matusz, Artur Bardowski
asman |
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spear4amiga.lha | 143.9KB | 22-03-0603/06 | Short: Spear of Destiny for Amiga id Software, Chaos-Software, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 68020+ AGA, 1MB Fast of the German Blitzkrieg, the Spear that pierced t army of destruction sweeps across Europe. space *.SOD files except CONFIG.SOD into the drawer. Eve startup the game will render AdLib sounds and musi and mouse mappings can be customized in the Contro menu a simple textured automap, which can be activated you while the map is open. http://wolf3d.net/wolf4sdl https://bitbucket.org/gamesrc-ver-recreation/bston https://github.com/ReflectionHLE/ReflectionHLE https://github.com/Kalmalyzer/kalms-c2p |
Short: Spear of Destiny for Amiga id Software, Chaos-Software, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 68020+ AGA, 1MB Fast of the German Blitzkrieg, the Spear that pierced t army of destruction sweeps across Europe. space *.SOD files except CONFIG.SOD into the drawer. Eve startup the game will render AdLib sounds and musi and mouse mappings can be customized in the Contro menu a simple textured automap, which can be activated you while the map is open. http://wolf3d.net/wolf4sdl https://bitbucket.org/gamesrc-ver-recreation/bston https://github.com/ReflectionHLE/ReflectionHLE https://github.com/Kalmalyzer/kalms-c2p | |||
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wolf4amiga.lha | 844.7KB | 22-03-0603/06 | Short: Wolfenstein 3D for Amiga id Software, Chaos-Software, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 68020+ AGA, 1MB Fast space *.WL6 files except CONFIG.WL6 into the drawer. The startup the game will render AdLib sounds and musi and mouse mappings can be customized in the Contro menu a simple textured automap, which can be activated you while the map is open. http://wolf3d.net/wolf4sdl https://bitbucket.org/gamesrc-ver-recreation/bston https://github.com/ReflectionHLE/ReflectionHLE https://github.com/Kalmalyzer/kalms-c2p |
Short: Wolfenstein 3D for Amiga id Software, Chaos-Software, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 68020+ AGA, 1MB Fast space *.WL6 files except CONFIG.WL6 into the drawer. The startup the game will render AdLib sounds and musi and mouse mappings can be customized in the Contro menu a simple textured automap, which can be activated you while the map is open. http://wolf3d.net/wolf4sdl https://bitbucket.org/gamesrc-ver-recreation/bston https://github.com/ReflectionHLE/ReflectionHLE https://github.com/Kalmalyzer/kalms-c2p | |||
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PrBoom.lha | 847.7KB | 22-03-0303/03 | Short: Amiga port of PrBoom NovaCoder novacoder yahoo co uk game/shoot 2.5.0.02 game/shoot/PrBoom_RTG Amiga Portierung von PrBoom from the Shell you must specify a stack of at leas set via Tooltypes. 'closewb' can be used to close the Workbench (at l 'nomusic' can be used to disable/enable the music. using RemApollo. System is actually really slow, use PFS3 instead. instead. of AHI as the later versions are too slow on real still having performance problems, make sure you a |
Short: Amiga port of PrBoom NovaCoder novacoder yahoo co uk game/shoot 2.5.0.02 game/shoot/PrBoom_RTG Amiga Portierung von PrBoom from the Shell you must specify a stack of at leas set via Tooltypes. 'closewb' can be used to close the Workbench (at l 'nomusic' can be used to disable/enable the music. using RemApollo. System is actually really slow, use PFS3 instead. instead. of AHI as the later versions are too slow on real still having performance problems, make sure you a | |||
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PrBoom_RTG.lha | 773KB | 22-03-0203/02 | Short: Amiga port of PrBoom NovaCoder novacoder yahoo co uk game/shoot 2.5.0.01 Amiga Portierung von PrBoom from the Shell you must specify a stack of at leas set via Tooltypes. 'closewb' can be used to close the Workbench (at l using RemApollo. System is actually really slow, use PFS3 instead. instead. of AHI as the later versions are too slow on real still having performance problems, make sure you a |
Short: Amiga port of PrBoom NovaCoder novacoder yahoo co uk game/shoot 2.5.0.01 Amiga Portierung von PrBoom from the Shell you must specify a stack of at leas set via Tooltypes. 'closewb' can be used to close the Workbench (at l using RemApollo. System is actually really slow, use PFS3 instead. instead. of AHI as the later versions are too slow on real still having performance problems, make sure you a | |||
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jfduke3d.lha | 1.3MB | 22-01-1601/16 | Short: JFDuke3D Amiga Port 3D Realms, JonoF, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 RAM space (+ more for the audio tracks) incompatible if JFDuke3D, and will prevent the gam slow at seeking in large files which can lead to p access to the motherboard RAM is not fast enough f WAV and MP3 replacement tracks are also supported. device. It's a good idea to verify if MP3 playback mouse or PlayStation controller: filters the available modes via the mode name. pos PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER7 the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc To override which public screen the window opens bsdsocket.library compatible interface should work host of a num-player game. non-default port port. a three-player hosted game is launched like so: mode: each player sends data to each other player in the port in the ordered peer list. a three-player peer-to-peer game is launched like host2 and host3 are the addresses of the machines 3D: 3D Realms |
Short: JFDuke3D Amiga Port 3D Realms, JonoF, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 RAM space (+ more for the audio tracks) incompatible if JFDuke3D, and will prevent the gam slow at seeking in large files which can lead to p access to the motherboard RAM is not fast enough f WAV and MP3 replacement tracks are also supported. device. It's a good idea to verify if MP3 playback mouse or PlayStation controller: filters the available modes via the mode name. pos PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER7 the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc To override which public screen the window opens bsdsocket.library compatible interface should work host of a num-player game. non-default port port. a three-player hosted game is launched like so: mode: each player sends data to each other player in the port in the ordered peer list. a three-player peer-to-peer game is launched like host2 and host3 are the addresses of the machines 3D: 3D Realms | |||
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bsaog.lha | 806KB | 22-01-0901/09 | Short: Blake Stone Aliens of Gold |
Short: Blake Stone Aliens of Gold | |||
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bsps.lha | 208.8KB | 22-01-0901/09 | Short: Blake Stone Planet Strike |
Short: Blake Stone Planet Strike | |||
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nblood_wos.lha | 918.4KB | 21-11-2211/22 | Short: Blood Amiga WarpOS Port Monolith, Nuke.YKT, port by Szilard Biro / Cowcat dennisvdboon gmail com game/shoot 1.0 were your only reward. Now you have a score to set space (+ more for the WAV audio tracks) of the game data. slow at seeking in large files which can lead to p which is a good balance between sound quality and while the MIDI replacements are CBLOOD1.WAV to CBL tracks the game supports MIDI synths via CAMD. To mouse controls: menu you can assign the button functions, toggle M Modern one for PSX controllers. bsdsocket.library compatible interface should work |
Short: Blood Amiga WarpOS Port Monolith, Nuke.YKT, port by Szilard Biro / Cowcat dennisvdboon gmail com game/shoot 1.0 were your only reward. Now you have a score to set space (+ more for the WAV audio tracks) of the game data. slow at seeking in large files which can lead to p which is a good balance between sound quality and while the MIDI replacements are CBLOOD1.WAV to CBL tracks the game supports MIDI synths via CAMD. To mouse controls: menu you can assign the button functions, toggle M Modern one for PSX controllers. bsdsocket.library compatible interface should work | |||
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nblood.lha | 1MB | 21-09-1909/19 | Short: Blood Monolith, Nuke.YKT, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 were your only reward. Now you have a score to set RAM space (+ more for the audio tracks) slow at seeking in large files which can lead to p access to the motherboard RAM is not fast enough f are CBLOOD1.WAV to CBLOOD9.WAV, PESTIS.WAV and UNH tracks the game also supports MIDI synths via CAMD tracks can be played back from the original CD if mouse controls: menu you can assign the button functions, toggle M Modern one for PSX controllers. filters the available modes via the mode name. pos the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc bsdsocket.library compatible interface should work |
Short: Blood Monolith, Nuke.YKT, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 were your only reward. Now you have a score to set RAM space (+ more for the audio tracks) slow at seeking in large files which can lead to p access to the motherboard RAM is not fast enough f are CBLOOD1.WAV to CBLOOD9.WAV, PESTIS.WAV and UNH tracks the game also supports MIDI synths via CAMD tracks can be played back from the original CD if mouse controls: menu you can assign the button functions, toggle M Modern one for PSX controllers. filters the available modes via the mode name. pos the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc bsdsocket.library compatible interface should work | |||
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BOOM_AGA.lha | 2.8MB | 21-07-2607/26 | Short: Amiga port of BOOM (DOOM) novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 2.0.2.16 game/shoot/BOOM.lha Amiga Portierung von BOOM (DOOM) Doom engine. very similarly to the original Doom executable. Ma are not immediately visible, to the term "Boom-compatible engine"; such WADs ma effects. extension standard, BEX. from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead having performance problems make sure you are usin for his help, advice and excellent C2P routines. testers. |
Short: Amiga port of BOOM (DOOM) novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 2.0.2.16 game/shoot/BOOM.lha Amiga Portierung von BOOM (DOOM) Doom engine. very similarly to the original Doom executable. Ma are not immediately visible, to the term "Boom-compatible engine"; such WADs ma effects. extension standard, BEX. from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead having performance problems make sure you are usin for his help, advice and excellent C2P routines. testers. | |||
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BOOM_RTG.lha | 2.8MB | 21-07-2607/26 | Short: Amiga port of BOOM (DOOM) novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 2.0.2.16 Amiga Portierung von BOOM (DOOM) Doom engine. very similarly to the original Doom executable. Ma are not immediately visible, to the term "Boom-compatible engine"; such WADs ma effects. extension standard, BEX. from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead having performance problems make sure you are usin for his help, advice and excellent C2P routines. testers. |
Short: Amiga port of BOOM (DOOM) novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 2.0.2.16 Amiga Portierung von BOOM (DOOM) Doom engine. very similarly to the original Doom executable. Ma are not immediately visible, to the term "Boom-compatible engine"; such WADs ma effects. extension standard, BEX. from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead having performance problems make sure you are usin for his help, advice and excellent C2P routines. testers. | |||
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pcexhumed.lha | 653.6KB | 21-05-1505/15 | Short: Exhumed / Powerslave Lobotomy Software, JonoF, EDuke32 team, port by Sz col lawrence gmail com (Szilard Biro) game/shoot 1.0 Exhumed / Powerslave The ancient Egyptian city of Karnak. Alien forces RAM space (+ more for the audio tracks) and Powerslave are supported, but avoid the public slow at seeking in large files which can lead to p converted to WAV using various tools like FFmpeg, game had very little in the way of settings, so th various functions. Keep in mind that one function view and change the key bindings in the [KeyDefini mouse controls, controllers: controls, to facilitate both mouse + WASD and keyb inventory item filters the available modes via the mode name. pos PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER7 if the driver doesn't emulate border blanking. the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc / Exhumed: Lobotomy Software sirlemonhead, Nuke.YKT, NY00123 |
Short: Exhumed / Powerslave Lobotomy Software, JonoF, EDuke32 team, port by Sz col lawrence gmail com (Szilard Biro) game/shoot 1.0 Exhumed / Powerslave The ancient Egyptian city of Karnak. Alien forces RAM space (+ more for the audio tracks) and Powerslave are supported, but avoid the public slow at seeking in large files which can lead to p converted to WAV using various tools like FFmpeg, game had very little in the way of settings, so th various functions. Keep in mind that one function view and change the key bindings in the [KeyDefini mouse controls, controllers: controls, to facilitate both mouse + WASD and keyb inventory item filters the available modes via the mode name. pos PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER7 if the driver doesn't emulate border blanking. the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc / Exhumed: Lobotomy Software sirlemonhead, Nuke.YKT, NY00123 | |||
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tanksfurry1-3.adf | 880KB | 21-05-1505/15 | Short: Tanks Furry Project R3D (Juen - code, Koyot - gfx, JMD - msx, Juen (juen cdlabel info) game/shoot 1.3 CDLabel.info ____._____ ______ _____._____ __::__ .___ |
Short: Tanks Furry Project R3D (Juen - code, Koyot - gfx, JMD - msx, Juen (juen cdlabel info) game/shoot 1.3 CDLabel.info ____._____ ______ _____._____ __::__ .___ | |||
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jfsw.lha | 1.6MB | 21-05-0205/02 | Short: Shadow Warrior 3D Realms, JonoF, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 Shadow Warrior freshly plundered Guardian head...you've got your RAM space (+ more for the audio tracks) Wanton Destruction remove SW.GRP, and put WT.GRP i slow at seeking in large files which can lead to p converted to WAV using various tools like FFmpeg, mouse controls: filters the available modes via the mode name. pos PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER7 the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc |
Short: Shadow Warrior 3D Realms, JonoF, port by Szilard Biro col lawrence gmail com (Szilard Biro) game/shoot 1.0 Shadow Warrior freshly plundered Guardian head...you've got your RAM space (+ more for the audio tracks) Wanton Destruction remove SW.GRP, and put WT.GRP i slow at seeking in large files which can lead to p converted to WAV using various tools like FFmpeg, mouse controls: filters the available modes via the mode name. pos PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER7 the game in window on high color (15-bit) or bette expensive color remapping necessary on paletted sc | |||
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Kingdoms_of_Steam.zip | 366.4KB | 21-04-1404/14 | Short: Steampunk Shoot'em Up written in AMO Chris Clarke, Ian Bell amient aminet net game/shoot |
Short: Steampunk Shoot'em Up written in AMO Chris Clarke, Ian Bell amient aminet net game/shoot | |||
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Chocolate_DOOM.lha | 4.4MB | 21-04-0404/04 | Short: Amiga port of Chocolate DOOM novacoder@yahoo.co.uk novacoder yahoo co uk game/shoot 2.3.1 Amiga Portierung von Chocolate DOOM public release of the Doom source code by its orig Since then, a large number of Doom "source ports" Doom engine. from the Shell you must specify a stack of at leas set via Tooltypes. mode support (during gameplay) using RemApollo System is actually really slow, use PFS3 instead instead of AHI as the later versions are too slow on real still having performance problems, make sure you a |
Short: Amiga port of Chocolate DOOM novacoder@yahoo.co.uk novacoder yahoo co uk game/shoot 2.3.1 Amiga Portierung von Chocolate DOOM public release of the Doom source code by its orig Since then, a large number of Doom "source ports" Doom engine. from the Shell you must specify a stack of at leas set via Tooltypes. mode support (during gameplay) using RemApollo System is actually really slow, use PFS3 instead instead of AHI as the later versions are too slow on real still having performance problems, make sure you a | |||
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Fortis.lha | 19.3MB | 20-10-2410/24 | Short: classic shooter in 3D environment Encore Mariusz "MDW" Wlodarczyk (encore amiga pl) game/shoot 1.3 MorphOS, PowerPC, 3D acceleration support info ------------ in latin strong, courageous and heroic and that wh difficulty through the game, weapons and ammunitions, shooting), 3D menu, fullscreen mode, |
Short: classic shooter in 3D environment Encore Mariusz "MDW" Wlodarczyk (encore amiga pl) game/shoot 1.3 MorphOS, PowerPC, 3D acceleration support info ------------ in latin strong, courageous and heroic and that wh difficulty through the game, weapons and ammunitions, shooting), 3D menu, fullscreen mode, | |||
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ncfighter.i386-aros.lha | 217.8KB | 20-09-2809/28 | Short: a ncurses based vertical shoot em up Radoslaw Gniazdowski amitrans narod ru (aGGreSSor/CPU) game/shoot 0.1 cursor keys health armour new ship new weapon ( color means type ) |
Short: a ncurses based vertical shoot em up Radoslaw Gniazdowski amitrans narod ru (aGGreSSor/CPU) game/shoot 0.1 cursor keys health armour new ship new weapon ( color means type ) | |||
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ZDOOM_AGA.lha | 846KB | 20-08-0608/06 | 2939k Amiga port of ZDOOM v1.22 (m68k-amigaos >= 3 |
2939k Amiga port of ZDOOM v1.22 (m68k-amigaos >= 3 | |||
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ODAMEX_RTG.lha | 19.1MB | 20-07-2107/21 | 5950k Amiga port of Odamex v0.6.4 (m68k-amigaos >= |
5950k Amiga port of Odamex v0.6.4 (m68k-amigaos >= | |||
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ZDOOM_RTG.lha | 505.4KB | 20-07-2207/22 | 2941k Amiga port of ZDOOM v1.22 (m68k-amigaos >= 3 |
2941k Amiga port of ZDOOM v1.22 (m68k-amigaos >= 3 | |||
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AmiQuake2_AGA.lha | 1MB | 20-07-0607/06 | Short: Amiga port of Yamagi Quake II v5.11 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.33 game/shoot/AmiQuake2.lha Portierung von Yamagi Quake II v5.11 II is an enhanced client for id Software's Quake I II is supported on FreeBSD, Linux, and Windows and double buffered graphics from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead are slow on real classic hardware, can be set to z of AHI as the later versions are too slow! support for multiple screen resolutions, added sup testing crew :) the new Warp 1260 :) |
Short: Amiga port of Yamagi Quake II v5.11 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.33 game/shoot/AmiQuake2.lha Portierung von Yamagi Quake II v5.11 II is an enhanced client for id Software's Quake I II is supported on FreeBSD, Linux, and Windows and double buffered graphics from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead are slow on real classic hardware, can be set to z of AHI as the later versions are too slow! support for multiple screen resolutions, added sup testing crew :) the new Warp 1260 :) | |||
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AmiQuake2_RTG.lha | 1MB | 20-07-0607/06 | Short: Amiga port of Yamagi Quake II v5.11 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.33 Portierung von Yamagi Quake II v5.11 II is an enhanced client for id Software's Quake I II is supported on FreeBSD, Linux, and Windows and double buffered graphics from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead are slow on real classic hardware, can be set to z of AHI as the later versions are too slow! support for RTG (CyberGFX API), added support to r testing crew :) the new Warp 1260 :) |
Short: Amiga port of Yamagi Quake II v5.11 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.33 Portierung von Yamagi Quake II v5.11 II is an enhanced client for id Software's Quake I II is supported on FreeBSD, Linux, and Windows and double buffered graphics from the Shell you must specify a stack of at leas System is actually really slow, use PFS3 instead are slow on real classic hardware, can be set to z of AHI as the later versions are too slow! support for RTG (CyberGFX API), added support to r testing crew :) the new Warp 1260 :) | |||
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AmiQuake_AGA.lha | 230.8KB | 20-06-1706/17 | Short: Amiga port of WinQuake v1.09 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.30 game/shoot/AmiQuake.lha Amiga Portierung von WinQuake v1.09 double buffered graphics How munch hunk memory to allocate (16MB is the def Use the offical Quake TC the specified TC from the Shell you must specify a stack of at leas should be using RemApollo System is actually really slow, use PFS3 instead. are slow on real classic hardware, can be set to z back support for RTG (CyberGFX API) support to run AmiQuake from the Shell testers, Peter McGavin for the starting point and |
Short: Amiga port of WinQuake v1.09 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.30 game/shoot/AmiQuake.lha Amiga Portierung von WinQuake v1.09 double buffered graphics How munch hunk memory to allocate (16MB is the def Use the offical Quake TC the specified TC from the Shell you must specify a stack of at leas should be using RemApollo System is actually really slow, use PFS3 instead. are slow on real classic hardware, can be set to z back support for RTG (CyberGFX API) support to run AmiQuake from the Shell testers, Peter McGavin for the starting point and | |||
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AmiQuake_RTG.lha | 233.2KB | 20-06-1706/17 | Short: Amiga port of WinQuake v1.09 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.30 Amiga Portierung von WinQuake v1.09 double buffered graphics How munch hunk memory to allocate (16MB is the def Use the offical Quake TC the specified TC from the Shell you must specify a stack of at leas should be using RemApollo System is actually really slow, use PFS3 instead. are slow on real classic hardware, can be set to z back support for RTG (CyberGFX API) support to run AmiQuake from the Shell testers, Peter McGavin for the starting point and |
Short: Amiga port of WinQuake v1.09 novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.30 Amiga Portierung von WinQuake v1.09 double buffered graphics How munch hunk memory to allocate (16MB is the def Use the offical Quake TC the specified TC from the Shell you must specify a stack of at leas should be using RemApollo System is actually really slow, use PFS3 instead. are slow on real classic hardware, can be set to z back support for RTG (CyberGFX API) support to run AmiQuake from the Shell testers, Peter McGavin for the starting point and | |||
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AmiQuake.lha | 263.7KB | 20-06-0406/04 | Short: Amiga port of WinQuake v1.09 |
Short: Amiga port of WinQuake v1.09 | |||
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Greeblies.lha | 117.6KB | 20-05-1805/18 | 116k Manic shoot'em'up written in Blitz (m68k-amig |
116k Manic shoot'em'up written in Blitz (m68k-amig | |||
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Nerdkill.lha | 98.1KB | 20-05-1805/18 | 97k Tension relief massacre game (m68k-amigaos) |
97k Tension relief massacre game (m68k-amigaos) | |||
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BridgeStrike1_1_adf.zip | 1.1MB | 20-03-2003/20 | Short: Bridge Strike game juen@cdlabel.info (Paweł Nowak) juen cdlabel info (Paweł Nowak) game/shoot 1.1 |
Short: Bridge Strike game juen@cdlabel.info (Paweł Nowak) juen cdlabel info (Paweł Nowak) game/shoot 1.1 | |||
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sdlquake-MOS-1.0.9.lha | 2.1MB | 20-02-2902/29 | Short: sdlquake-MOS 1.0.9 ID Software IKE (ike ezcyberspace com) game/shoot 1.0.9 Quake .PAK files a Shell: necessary to delete the config.cfg file out of the binary and link to the required libraries - MorphOS binary ahh, this file |
Short: sdlquake-MOS 1.0.9 ID Software IKE (ike ezcyberspace com) game/shoot 1.0.9 Quake .PAK files a Shell: necessary to delete the config.cfg file out of the binary and link to the required libraries - MorphOS binary ahh, this file | |||
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KoboDeluxe_RTG.lha | 3.8MB | 19-07-0407/04 | Short: Scrolling 2D Shooter David Olofson, Amiga port by Artur Jarosik aminet aminet net game/shoot 0.5.1 68060 and RTG, Vampire recommended Kobo Deluxe ----------- v0.5.1 An enhanced port of the scrolling video game XKobo Amiga 68k port by Artur "Arti Jarosik Deluxe is a 3'rd person scrolling 2D shooter wi ships that shoot at you, chase you, circle around any machine with graphics and sound! which can be edited directly, or using the option Log To File. Default: Off. Log File Format. Default: 0. Log Verbosity Level. Default: 2. Use Joystick. Default: Off. Joystick Number. Default: 0. Use Mouse. Default: Off. Mouse Control Mode. Default: 1. Broken NumPad Diagonals. Default: Off. Diagonals Emphasis Filter. Default: 0. Always Fire. Default: Off. In-game Mouse Capture. Default: On. Radar Scroll Mode. Default: 2. Enable/disable motion interpolation. Interpolation animation smooth at high frame rates despite the g ning at 33.33 fps. However, it also adds some i Default: On. Time filter, for smoothing out timing jitter operating system. Default: 50. Get Ready Countdown. Default: 5. Starfield Style. Default: 2. Overheat Warning Loudness. Default: 100. Player Cannons Loudness. Default: 100. Enable Sound. Default: On. Enable Music. Default: On. Use Cached Sounds. Default: Off. Use OSS Sound Driver. Default: Off. Sample Rate. Default: 44100. Sound Latency. Default: 50. Mixing Quality. Default: 3. Master Volume. Default: 100. Intro Music Volume. Default: 100. Sound Effects Volume. Default: 100. In-Game Music Volume. Default: 50. Reverb Level. Default: 100. Volume Boost. Default: 0. Fullscreen Display. Default: Off. Display Driver. Default: 0. Vertical Resolution. Default: 480. Pixel Aspect Ratio. Default: 1000. Limit the framerate (fps). Saves power on lapto well), and can also avoid long stalls due to t background processes. Default: 100. Strictly Regulated fps. Default: 0. Display Buffer Mode. Default: 1. Use Software Shadow Buffer. Default: On. Video Mode. Default: 17200. Enable Vertical Sync. Default: On. Number of Video Pages. Default: -1. Scaling Filter Mode. Default: 1. Use Dithering. Default: On. Dither Type. Default: 0. Broken RGBA (OpenGL). Default: Off. Use Alpha Blending. Default: On. Brightness. Default: 100. Contrast. Default: 100. Specify the path to the game's graphics data. Defa Specify the path to the game's sound data. Default Specify the path to the game's score files. Defaul (Not saved!) Screen Size (Obsolete). Default: 0. Game Speed (Obsolete). Default: 30. (Not saved!) Background Music File (Obsolete). Def (Not saved!) Limiter Gain. Default: 200. (Not saved!) Limiter Speed. Default: 50. (Not saved!) Texture Resolution. Default: 1. Last used player profile. Default: 0. Number of Connected Joysticks. Default: 0. (Not saved!) Show Configuration. Default: Off. (Not saved!) List High Scores. Default: Off. (Not saved!) List High Scores. Default: Off. (Not saved!) Ignore Configuration File. Default: O (Not saved!) Enable Debug Features. Default: Off. (Not saved!) Display frames per second in game scr Off. (Not saved!) Do not render rounded corners on Default: Off. (Not saved!) Enable MIDI Input. Default: Off. (Not saved!) Enable/disable cheat mode. Cheat mod level to be played, but highscores are not saved! (Not saved!) Enable Collision Indicator Mode. Defa (Not saved!) Enable Push Move Mode. Default: Off. |
Short: Scrolling 2D Shooter David Olofson, Amiga port by Artur Jarosik aminet aminet net game/shoot 0.5.1 68060 and RTG, Vampire recommended Kobo Deluxe ----------- v0.5.1 An enhanced port of the scrolling video game XKobo Amiga 68k port by Artur "Arti Jarosik Deluxe is a 3'rd person scrolling 2D shooter wi ships that shoot at you, chase you, circle around any machine with graphics and sound! which can be edited directly, or using the option Log To File. Default: Off. Log File Format. Default: 0. Log Verbosity Level. Default: 2. Use Joystick. Default: Off. Joystick Number. Default: 0. Use Mouse. Default: Off. Mouse Control Mode. Default: 1. Broken NumPad Diagonals. Default: Off. Diagonals Emphasis Filter. Default: 0. Always Fire. Default: Off. In-game Mouse Capture. Default: On. Radar Scroll Mode. Default: 2. Enable/disable motion interpolation. Interpolation animation smooth at high frame rates despite the g ning at 33.33 fps. However, it also adds some i Default: On. Time filter, for smoothing out timing jitter operating system. Default: 50. Get Ready Countdown. Default: 5. Starfield Style. Default: 2. Overheat Warning Loudness. Default: 100. Player Cannons Loudness. Default: 100. Enable Sound. Default: On. Enable Music. Default: On. Use Cached Sounds. Default: Off. Use OSS Sound Driver. Default: Off. Sample Rate. Default: 44100. Sound Latency. Default: 50. Mixing Quality. Default: 3. Master Volume. Default: 100. Intro Music Volume. Default: 100. Sound Effects Volume. Default: 100. In-Game Music Volume. Default: 50. Reverb Level. Default: 100. Volume Boost. Default: 0. Fullscreen Display. Default: Off. Display Driver. Default: 0. Vertical Resolution. Default: 480. Pixel Aspect Ratio. Default: 1000. Limit the framerate (fps). Saves power on lapto well), and can also avoid long stalls due to t background processes. Default: 100. Strictly Regulated fps. Default: 0. Display Buffer Mode. Default: 1. Use Software Shadow Buffer. Default: On. Video Mode. Default: 17200. Enable Vertical Sync. Default: On. Number of Video Pages. Default: -1. Scaling Filter Mode. Default: 1. Use Dithering. Default: On. Dither Type. Default: 0. Broken RGBA (OpenGL). Default: Off. Use Alpha Blending. Default: On. Brightness. Default: 100. Contrast. Default: 100. Specify the path to the game's graphics data. Defa Specify the path to the game's sound data. Default Specify the path to the game's score files. Defaul (Not saved!) Screen Size (Obsolete). Default: 0. Game Speed (Obsolete). Default: 30. (Not saved!) Background Music File (Obsolete). Def (Not saved!) Limiter Gain. Default: 200. (Not saved!) Limiter Speed. Default: 50. (Not saved!) Texture Resolution. Default: 1. Last used player profile. Default: 0. Number of Connected Joysticks. Default: 0. (Not saved!) Show Configuration. Default: Off. (Not saved!) List High Scores. Default: Off. (Not saved!) List High Scores. Default: Off. (Not saved!) Ignore Configuration File. Default: O (Not saved!) Enable Debug Features. Default: Off. (Not saved!) Display frames per second in game scr Off. (Not saved!) Do not render rounded corners on Default: Off. (Not saved!) Enable MIDI Input. Default: Off. (Not saved!) Enable/disable cheat mode. Cheat mod level to be played, but highscores are not saved! (Not saved!) Enable Collision Indicator Mode. Defa (Not saved!) Enable Push Move Mode. Default: Off. | |||
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AmiDuke_AGA.lha | 333.5KB | 19-05-1305/13 | 340k Amiga AGA port of Duke Nukem 3D (m68k-amigaos |
340k Amiga AGA port of Duke Nukem 3D (m68k-amigaos | |||
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AmiDuke_RTG.lha | 341.8KB | 19-05-1305/13 | Short: Amiga RTG port of Duke Nukem 3D novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.0.9 Amiga RTG Portierung von Duke Nukem 3D the PC Duke Nukem 3D data file (must be the Atomic 'CLOSE_WB' can be used to close the Workbench (3.1 AmiDuke from the Workbench, running from the Shell System is actually not, use PFS3 instead. |
Short: Amiga RTG port of Duke Nukem 3D novacoder@yahoo.co.uk (NovaCoder) novacoder yahoo co uk (NovaCoder) game/shoot 1.0.9 Amiga RTG Portierung von Duke Nukem 3D the PC Duke Nukem 3D data file (must be the Atomic 'CLOSE_WB' can be used to close the Workbench (3.1 AmiDuke from the Workbench, running from the Shell System is actually not, use PFS3 instead. | |||
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D1X_Rebirth_RTG.lha | 2.1MB | 19-04-1004/10 | 2949k Amiga port of Descent D1X-Rebirth (m68k-amig |
2949k Amiga port of Descent D1X-Rebirth (m68k-amig | |||
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AmiSpear_AGA.lha | 1.4MB | 19-03-1203/12 | Short: Amiga port of Spear of Destiny |
Short: Amiga port of Spear of Destiny | |||
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AmiSpear_ECS.lha | 1.4MB | 19-03-1203/12 | Short: Amiga port of Spear of Destiny NovaCoder novacoder yahoo co uk (NovaCoder)) game/shoot 1.31 Amiga Portierung von Spear of Destiny packs (see links section) 'CLOSE_WB' can be used to close the Workbench (3.1 'DISPLAY_MODE' can be used to set your display mod 'AUTO_STRAFE' can be used to enable strafing (only 'MUSIC_VOLUME' can be used to set the music volume AmiSpear from the Workbench, running from the shel full retail game data files copied into the base A (full retail game data) (AmiSpear configuration file) the automap with the TAB key. up arrow key to make the map bigger. down arrow key to make the map smaller. System is actually not, use PFS3 instead. testing crew, well done guys :) |
Short: Amiga port of Spear of Destiny NovaCoder novacoder yahoo co uk (NovaCoder)) game/shoot 1.31 Amiga Portierung von Spear of Destiny packs (see links section) 'CLOSE_WB' can be used to close the Workbench (3.1 'DISPLAY_MODE' can be used to set your display mod 'AUTO_STRAFE' can be used to enable strafing (only 'MUSIC_VOLUME' can be used to set the music volume AmiSpear from the Workbench, running from the shel full retail game data files copied into the base A (full retail game data) (AmiSpear configuration file) the automap with the TAB key. up arrow key to make the map bigger. down arrow key to make the map smaller. System is actually not, use PFS3 instead. testing crew, well done guys :) | |||
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AmiSpear_RTG.lha | 1.4MB | 19-03-1203/12 | Short: Amiga port of Spear of Destiny NovaCoder novacoder yahoo co uk (NovaCoder)) game/shoot 1.30 Amiga Portierung von Spear of Destiny packs (see links section) double buffered 320x200 graphics 'CLOSE_WB' can be used to close the Workbench (3.1 'AUTO_STRAFE' can be used to enable strafing (only 'MUSIC_VOLUME' can be used to set the music volume AmiSpear from the Workbench, running from the shel full retail game data files copied into the base A (full retail game data) (AmiSpear configuration file) the automap with the TAB key. up arrow key to make the map bigger. down arrow key to make the map smaller. System is actually not, use PFS3 instead. testing crew, well done guys :) |
Short: Amiga port of Spear of Destiny NovaCoder novacoder yahoo co uk (NovaCoder)) game/shoot 1.30 Amiga Portierung von Spear of Destiny packs (see links section) double buffered 320x200 graphics 'CLOSE_WB' can be used to close the Workbench (3.1 'AUTO_STRAFE' can be used to enable strafing (only 'MUSIC_VOLUME' can be used to set the music volume AmiSpear from the Workbench, running from the shel full retail game data files copied into the base A (full retail game data) (AmiSpear configuration file) the automap with the TAB key. up arrow key to make the map bigger. down arrow key to make the map smaller. System is actually not, use PFS3 instead. testing crew, well done guys :) | |||
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AmiWolf_AGA.lha | 1.4MB | 19-03-1203/12 | Short: Amiga port of Wolfenstein 3D |
Short: Amiga port of Wolfenstein 3D | |||
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AmiWolf_ECS.lha | 1.4MB | 19-03-1203/12 | Short: Amiga port of Wolfenstein 3D |
Short: Amiga port of Wolfenstein 3D | |||
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AmiWolf_RTG.lha | 1.4MB | 19-03-1203/12 | Short: Amiga port of Wolfenstein 3D NovaCoder novacoder yahoo co uk (NovaCoder)) game/shoot 1.30 Amiga Portierung von Wolfenstein 3D packs (see links section) double buffered 320x200 graphics 'CLOSE_WB' can be used to close the Workbench (3.1 'AUTO_STRAFE' can be used to enable strafing (only 'MUSIC_VOLUME' can be used to set the music volume AmiWolf from the Workbench, running from the shell full retail Wolfenstein 3D game data files copied (full retail game data) (AmiWolf configuration file) the automap with the TAB key. up arrow key to make the map bigger. down arrow key to make the map smaller. System is actually not, use PFS3 instead. the automap scrolling. volume can now be set as a ToolType. testing crew, well done guys :) |
Short: Amiga port of Wolfenstein 3D NovaCoder novacoder yahoo co uk (NovaCoder)) game/shoot 1.30 Amiga Portierung von Wolfenstein 3D packs (see links section) double buffered 320x200 graphics 'CLOSE_WB' can be used to close the Workbench (3.1 'AUTO_STRAFE' can be used to enable strafing (only 'MUSIC_VOLUME' can be used to set the music volume AmiWolf from the Workbench, running from the shell full retail Wolfenstein 3D game data files copied (full retail game data) (AmiWolf configuration file) the automap with the TAB key. up arrow key to make the map bigger. down arrow key to make the map smaller. System is actually not, use PFS3 instead. the automap scrolling. volume can now be set as a ToolType. testing crew, well done guys :) | |||
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DoomSndLibs373.lha | 30.4KB | 19-02-1402/14 | Short: New Sound & Music Libraries for DOOM Joseph Fenton (jlfenton@ctaz.com), Christian Sauer Christian Sauer (ville9 softpres org) game/shoot contains the source and executables for the v37.3 fixes return code checks of BeginIO() and CreatePo has been fixed. |
Short: New Sound & Music Libraries for DOOM Joseph Fenton (jlfenton@ctaz.com), Christian Sauer Christian Sauer (ville9 softpres org) game/shoot contains the source and executables for the v37.3 fixes return code checks of BeginIO() and CreatePo has been fixed. | |||
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TinyInvaders.lha | 1.6MB | 17-12-1512/15 | 1661k SPACE INVADERS poor clone in development (m6 |
1661k SPACE INVADERS poor clone in development (m6 | |||
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