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278575kb
2026-04-07
2026-04-07
Title: Quacksalber By: Doodiofoo mobile adaption of a well known Puzzle Game first game i finished, first release on a demopart made with godot ,blender, paint.net, aseprite, Fl No AI!
712kb
2026-04-07
2026-04-07
____ ____ ______ ___ /\__ ___ ______ __ _____
/ _ \ _ \_ __/_ /__/ \ \ \ ___/_ \ __
/ \ / / /___ / / / \ \ \ \_ \ __ \\
\____/__/__//____/____/ \_____\_____/___\__\
!NE7 ---------- -- - /________\ - -- ------------
Onslaught presents
ZOOMBLOX for Ti99/4A
Name..........................................ZOO
Platform.....................Texas Instruments Ti
Category.........................................
Group........................................ONSL
Released at.................EVOKE 2025 (Aug. 16,
Release notes:
Works on Ti99/4A with 32kb expansion.
Can be run through flashcart, burn on EPROM or
with an Emulator.
Credits:
Code............................................R
Graphics........................................R
Music..................................Mat64, Kam
Orga magic.....................................Ja
https://onslaught.c64.org
24003kb
2026-04-07
2026-04-07
This is the prototype version of 'Shaderland', rel it a proof of concept, with just a few levels, nod lustrate the idea! The concept of the game is: You create a shader which defines the level. A small autonomous character explores the level yo You want to lead the character to the goal, and sc exity or artistry. So it has aspects of Zachtronics games and of Line u shader programming too! That's the idea. The game is intended to be played with the node ed ite WGSL shaders as well if you prefer. CONTROLS Left click and drag on node - move node Left click and drag on slider - slide slider betwe Left click and drag on filled input socket - move Left click and drag on empty input socket - create Left click and drag on output socket - create a ne Middle click - pan the node editor Scroll wheel - zoom the node editor in and out Right click - toggle the radial menu. Left click o new node. ESCAPE - close the game. Nodes currently cannot be destroyed except by rese The shader will update whenever you release a grab the automaton set off. --- The game is written in Rust using wgpu for renderi ure and UI, over approximately 1-2 months. The nod de. It uses `daggy` as the backend for the DAG, an nodes. Node models made in Blender. credits: canmom - everything
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