Filebase
The Filebase is back for now. It's all new, buggy and full of errors, though.. 😉
1454kb
2023-08-22
2023-08-22
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┌──── In Their 15th Year Of Glory, Fair
┌┌───────────────────────────────────────────────
┌┘ < Happy New Year 2003
└────────────────────────────────────────────────
: Coded by: Pantaloon : : Release
│ Music by: Maktone │ │
│ 2D-gfx by: Barock / The Silents │ │
│ ────────────────────────────────────┘ └────────
│ System Requirements: Windows 9X,2k,ME,XP Pentiu
└────────────────────────────────────────────────
Description :
==================
A very small newyears intro put together on a ve
- When dreams come true - 15 year
A special greet to:
==================
Jbm, Strider, Vodka, Hollowman, Bacchus, Dogan,
Fore, BM, Morgar, Burner and Indy.
Get in touch with us by email, pantaloon@fairlig
─────-──────────────────────────────────────────
Greetings to our friends in groups such as:
--------------------------------------------
Virtual Dreams, Triad, Noice, Class, Spinning Ki
Razor1911, Ram-Jam, Damage, Woorlic, T-Rex, Aard
Danish Gold, AMC, TRSI, Replay, Crest, Oxyron, T
Yodel, TBL, Blasphemy, Excess, DCS, Myth, Backla
Smash Design, Spaceballs and Cryonics.
┌┌───────────────────────────────────────────────
┌┘ +-+ QUALITY, TRADITION AND
└────────────────────────────────────────────────
43210kb
2023-08-22
2023-08-22
numb res by cncd & fairlight 2011.1 presented in steroscopic 3d visuals by destop visuals by smash music by stereo wildlife (www.zebracolor.fi directtovideo.wordpress.com www special thanks to louie500, mazor, pantaloon, rc55 big thanks to tom for making the changes to the tr requires windows xp or later, directx9.0c, a gefor alent). at least 768mb of vram recommended. ok..required. native / recommended resolution: fullscreen 1280x7 this demo is designed for and best viewed in stero enable the "analglyph 3d" option on the setup dial red/cyan glasses are required, geforce 480 or bett (naturally we're open to donations of high end 3d ther schemes.) officially sanctioned 720p video captures here: http://fairlight.untergrund.net/cncdflt_numb_res.m http://fairlight.untergrund.net/cncdflt_numb_res_a n) im sure i'll go into this in great detail in a fut hing for those who understand: we've been researching realtime particle simulatio g time. what we always wanted to achieve one day was to do could do offline given hours of rendering and simu 3d smoothed particle hydrodynamics with a fully-fe ace tension, viscosity and collisions with arbitra rendering as metaballs converted to triangle meshe simulating around 250,000 - 1 million particles pe ring several million vertices per frame during tri except we wanted to do it in realtime. on a consum no cuda/compute, no geometry shaders. (they'd prob with everything else youd expect from a modern dem p. the best possible lighting, depth of field, pos twice. (for stereoscopic 3d.) with style. the problem is, it's impossible. right?
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